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Otherwise, the combat hasn't changed at all.For those who thought Prince of Persia‘s ending was too cliffhangy, I’ve got good news. But be warned, the enemies can and will use the Sprint attack against the Prince. Hit that in time and you will deliver a blow that drops your opponent to his knees. A button prompt flashes when you reach your foe. When uninjured, rapidly tap the acrobatic button and the Prince will charge at his enemy. To aid in these battles, the Prince has a new Sprint attack. Speaking of repeated enemies, the main villain of the Epilogue is Elika's corrupted dad. While this does add some change to your fighting strategy (because the Warrior can't be hurt by normal attacks), it seems a little cheap for Ubisoft not to have created a brand new enemy to battle. The sub-boss is the Shapeshifter, who switches between the forms of the Hunter and Warrior. There's a considerable amount of fighting in the Epilogue, as you will battle the same two bosses several times over the course of the two-hour adventure. It's a tradeoff that will satisfy those who felt POP was far too easy (it's still not "hard") but may disappoint those who enjoyed the relaxed experience of the retail offering.
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The acrobatic sequences are more satisfying in Epilogue, but the increased difficulty also hampers the fluidity that made POP special. While you will use magic plates again to travel to areas otherwise impassable (This time they're purple!), the Energize power mixes in a lot of acrobatic sequences. The Energize power temporarily rebuilds destroyed walls, allowing you to run across them.
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Sequences are longer as well, so while you still can't die, failure will punish you a bit more than it did in the retail game. You'll often need to look ahead to the second trap in a sequence before making that first leap. the platforming is actually more challenging this time around. The same core gameplay of mixing platforming, magic powers, and fighting returns. You move forward until you reach the exit. There are no branching paths, no choices to make. Unlike the retail game, which featured a fairly open world, the Underground Palace is a linear level. Fortunately for them, Ahriman is low on power right now and if the two can get through the Underground Palace, they'll be able to escape death - at least until the inevitable sequel. Oh word? My bad! The Epilogue DLC picks up immediately after these events, with the Prince and Elika on the run from an angered Ahriman. When last we left the Prince, he had just raised Elika from the dead, which allowed Ahriman to escape from the Tree of Life.
Prince of persia epilogue ps3#
So if you haven't finished Prince of Persia yet, hop onto your PS3 or 360 and get to it. This is not the kind of DLC you want to play before finishing the game, because it's a continuation of the story. SPOILER ALERT: Do note that this review will contain spoilers for the end of Prince of Persia. Prince of Persia Epilogue aims to extend the original adventure with two to three additional hours of gameplay while giving a "true" ending to the game - though I kind of liked how things came to a close last December.
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Released late last year, Prince of Persia was an outstanding reboot of Ubisoft's classic franchise.